You become temporarily immune to poison. Any poison in your system or any poison to which you are exposed during the power’s duration does not affect you until the duration has expired. This does not cure any damage that poison may have already done.
Augment: This power may be augmented in one of the following ways.
1. If you spend 2 additional power points, this power can instead cure all diseases from you are suffering. You must make a manifesting level check (1d20 + manifester level) against the DC of each disease affecting you. Success means that the disease is cured. The power’s duration changes to Instantaneous when using this augment option. This does not prevent reinfection after a new exposure to the same disease at a later date.
2. If you spend 4 additional power points, this power can instead detoxify any sort of venom in you. You must make a manifester level check (1d20 + manifester level) against the DC of each poison affecting you. Success means that the poison is neutralized. You suffer no additional effects from the neutralized poison, and any temporary effects are ended, but this does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. The power’s duration changes to Instantaneous when using this augment option.