Magic Siege Engine

School transmutation; Level antipaladin 2, cleric 2, inquisitor 2, paladin 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target one siege engine touched
Duration 1 minutes/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The siege weapon receives a +1 enhancement bonus on targeting rolls and damage rolls. If used on a direct fire siege weapon, this spell acts a magic weapon.

Magic Siege Engine, Greater

School transmutation; Level antipaladin 4, cleric 5, inquisitor 4, paladin 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (black powder)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one siege engine touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an enhancement bonus on targeting and damage rolls of +1 per four caster levels (maximum +5). If used on a direct-fire siege weapon, this spell functions as greater magic weapon.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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