Warrior of the Path

A warrior of the path is set apart from other fighters by his knowledge of sutra magic. He is uniquely skilled to combat and ward off the evil creatures which threaten to overrun all that is pure and good.

Bonus Feats: Whenever a warrior of the path gains a bonus feat, he may select any sutra feat for which he qualifies, in addition to the feats that he can normally select.

Path of Enlightenment (Ex)

Beginning at 1st level, a warrior of the path gains the Sutra Caster feat, even if he does not meet the prerequisites. Further, the warrior of the path treats his sutra caster level as being equal to his fighter level, rather than 1/3 his fighter level.

This ability replaces the bravery class feature.

Talismans (Ex)

A warrior of the path learns new ways to shield himself against evil, as well as how to perpare omamori talismans in such a way that they he can wear more omamori than normal. Beginning at 3rd level, a warrior of the path may wear a single omamori sutra without causing it to use up a magic item slot. At 7th level, and every four levels thereafter, he can wear one additional omamori without causing it to take up a magic item slot (to a maximum of five at 19th level).

This ability replaces the armor training and armor Mastery class features.

Section 15: Copyright Notice

Warrior of the Path Fighter Archetype Copyright (c) 2010-2012 Necromancers of the Northwest, LLC

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