Hell Hound

This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.

Hell Hound CR 3

XP 800
LE Medium outsider ( evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)

STATISTICS

Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Languages Infernal (cannot speak)

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or pack (3–12)
Treasure incidental

A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing creatures relentlessly.

Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant’s sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.

Variant: Hell Hound, Dipian (CR 3)

[Source]

This black dog has a short coat of hair and an athletic, compact, square build with a masculine, muscular, and noble appearance; however, its teeth and tongue are stained a deep, dark red. It still has the fiery red eyes of its hellhound cousins, but is always has one lame leg. Unlike their fire based kin, dipians despise fire giants and are more at home with vampires, blood knights, and other creatures that also enjoy feeding on blood. They are far more likely to serve an agent or messenger for another creature than be consumed by the hunt, as most hellhounds are.

Type/Subtype devil; this replaces the hell hound’s fire subtype.

Senses see in darkness.

Immune fire and poison.

Resist 10 acid, cold.

Speed 30 ft. This replaces a hellhound’s 40 ft. movement.

Melee bite +6 (1d8+1 plus grab); this replaces a hell hound’s normal melee bite attack.

Spell-like Abilities (CL 12th)

  • 1/daysummon (level 2, 1 dipian, 50%, 3-12 dipians 20%)

Consume Blood (Su)

A dipian consumes a creature’s blood at the end of its turn if it grapples a foe, dealing 2 points of Constitution damage. A dipian continues to consume blood until it has dealt 8 points of Constitution damage and then drops its prey to return to its lair to digest its meal. When a dipian stops consuming blood, that creature gains the Bleed condition (1 Con). For every 2 points of consumed blood, the dipian gains 5 temporary hit points that last for one hour.

This ability replaces a hellhound’s breath weapon.

CMB +5 (+9 grapple).

Feats Weapon Focus (bite); this replaces a hell hound’s Run.

Languages telepathy 100 ft.

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