Daemon, Guardian (3pp)

This entity resembles a large bipedal bear-like creature with upward curving horns, elongated fangs, and blackish-gray fur. Its hands end in eagle-like talons.

Guardian Daemon CR 6

XP 2,400
N(E) Large outsider (extraplanar)
Init +1; Senses darkvision 120 ft.; Perception +13

DEFENSE

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
hp 68 (8d10+24)
Fort +5; Ref +7; Will +8
DR 10/cold iron or silver; Immune acid, hold, mind-affecting effects, poison, polymorph, sleep; Resist cold 10, electricity 10, fire 10
Weaknesses limited domain

OFFENSE

Speed 30 ft.
Melee bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30 ft. cone, DC 17, 5d6 fire, useable every 1d4 rounds)

STATISTICS

Str 18, Dex 12, Con 16, Int 12, Wis 14, Cha 14
Base Atk +8; CMB +13; CMD 24
Feats Blind-Fight, Improved Natural Attack (bite), Power Attack, Vital Strike
Skills Bluff +13, Diplomacy +9, Intimidate +13, Knowledge (arcana) +8, Knowledge (planes) +12, Perception +13, Sense Motive +13, Stealth +4, Survival +9
Languages Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Limited Domain (Ex)

The realm of a guardian daemon encompasses only the area it is summoned to guard; a room, chamber, or treasure. The area can be no larger than 100 feet + 10 feet per caster level of the one who summoned it. The guardian daemon can wander freely in its area, but cannot move beyond the precincts of the designated area.

ECOLOGY

Environment any
Organization solitary
Treasure none (see text)

A guardian daemon is summoned to the Material Plane by a spellcaster with the task of guarding an area or treasure. These daemons vary in size and appearance, though most resemble large bears, wild cats, or apes with added daemonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian daemon is a dangerous adversary. A typical guardian daemon stands 9 feet tall and weighs about 800 pounds. Most guardian daemons are of neutral slant, though many, due to their daemonic heritage, are evil and usually only serve those of like alignment.

A guardian daemon only initiates combat if the area it is guarding is entered or the treasure it is watching over is disturbed. Though guardian daemons can move both upright and on all fours, it always fights in a bipedal stance. When engaged in combat, it may move freely, but never leaves the area it is guarding (see limited domain above). A guardian daemon attacks using its breath weapon, bite, and claws. It defends the area it is tied to until either it or its opponents are dead.

Section 15: Copyright Notice

Guardian Daemon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian McDowall.

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