Fey Gate

School conjuration (creation); Level bard 6, cleric 8, druid 8, sorcerer/wizard 8, summoner 6, witch 8

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Duration 1 round/level; see text
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the Fey World, and it comes with additional dangers.

This spell forms a circular portal between 5 and 20 feet in diameter (your choice) oriented in the direction you desire when it comes into being (typically vertical and facing you). the portal is full of gray fog that blocks line of sight.

Anyone or anything that moves through the portal to enter the Fey World is shunted instantly to a random point on that plane (the same point for everything traveling via a particular casting). At the end of the spell’s duration, the caster can attempt a DC 30 Spellcraft check. On a success, the portal remains open for 1d4+1 days. Creatures exiting the Fey World through a fey gate always arrive at the location the spell was cast.

While the spell always deposits travelers on solid ground in the Fey World, it conveys no protections against whatever creatures or environmental hazards may be present there.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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