Charge Object

School transmutation; Level medium 1, mesmerist 1, occultist 1, psychic 1, spiritualist 1

CASTING

Casting Time 10 minutes
Components V, S

EFFECT

Range touch
Target object touched
Duration permanent
Saving Throw none; see text; Spell Resistance no

DESCRIPTION

You charge an item with minor psychic energy. The item can be detected by the detect psychic significance spell. If you wish, You can imprint the item with your ownership history. Spells such as object reading and uses of the psychometry occult skill unlock can reveal any information about yourself you impart into the object, including your name, alignment, profession, and a summary of your experiences with the item. You can’t impart false information into the object, but you can omit any details you’d prefer not to divulge. If the target object is already psychically charged, you can add more information to it, but you can’t use charge object to erase existing psychic information.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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