Mechanical Helper I

School transmutation (construct); Level machinesmith 2

CASTING

Casting Time 1 standard action
Components V, S, F (a small human-shaped mechanical doll worth at least 50 gp)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one animated construct
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Note on the Construct subschool: This subschool is usually associated with conjuration or transmutation spells. Construct spells either create or animate mechanical objects to produce a specific effect as determined by the spell. All mechanical objects produced by construct spells can be attacked and destroyed like normal objects. Unless otherwise noted, constructs created by these spells are Tiny, have AC and CMD equal to 12 + the spell’s level, and use the spellcaster’s saving throws. These constructs have hit points equal to the caster level of the spell + 5 and hardness equal to the spell’s level. When all constructs produced by the spell are destroyed, the spell is considered dispelled.

This spell animates a small construct built to help the caster. The construct provides a +2 circumstance bonus on any Craft, Survival, or Perception checks, and it can perform the following tasks:

The construct can build a simple camp, setting up a single tent, starting a small fire, and securing the master’s possessions within the tent while preparing a bedroll, so long as the master possesses the necessary objects for it to accomplish this task.

The mechanical helper can also do chores such as cleaning equipment, brushing horses, sweeping floors, and other simple tasks at the GM’s discretion. This construct cannot attack or threaten.

Mechanical Helper 2

School transmutation (construct); Level machinesmith 3

CASTING

Casting Time 1 standard action
Components V, S, F (a small human-shaped mechanical doll worth at least 750 gp)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one animated construct
Duration 1 hour/level (D)
Saving Throw None; Spell Resistance no

DESCRIPTION

Note on the Construct subschool: This subschool is usually associated with conjuration or transmutation spells. Construct spells either create or animate mechanical objects to produce a specific effect as determined by the spell. All mechanical objects produced by construct spells can be attacked and destroyed like normal objects. Unless otherwise noted, constructs created by these spells are Tiny, have AC and CMD equal to 12 + the spell’s level, and use the spellcaster’s saving throws. These constructs have hit points equal to the caster level of the spell + 5 and hardness equal to the spell’s level. When all constructs produced by the spell are destroyed, the spell is considered dispelled.

This spell functions as mechanical helper 1, except the construct can also use the skill modifiers and feats of the spellcaster to accomplish tasks it is asked to perform. It can create items, assuming its master provides the materials, tools, and spells required for the creation of any item and a suitable place for the construct to work.

The construct can also memorize a number of documents equal to its master’s Intelligence modifier.

On command, it can perfectly recall them to the master in a high-pitched mechanical voice. The construct understands all languages its master knows.

Mechanical Helper 3

School transmutation (construct); Level machinesmith 6

CASTING

Casting Time 1 hour
Components V, S, F (a small human-shaped mechanical doll worth at least 3,000 gp)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one animated construct
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

Note on the Construct subschool: This subschool is usually associated with conjuration or transmutation spells. Construct spells either create or animate mechanical objects to produce a specific effect as determined by the spell. All mechanical objects produced by construct spells can be attacked and destroyed like normal objects. Unless otherwise noted, constructs created by these spells are Tiny, have AC and CMD equal to 12 + the spell’s level, and use the spellcaster’s saving throws. These constructs have hit points equal to the caster level of the spell + 5 and hardness equal to the spell’s level. When all constructs produced by the spell are destroyed, the spell is considered dispelled.

This spell functions as mechanical helper 1 and mechanical helper 2, except as noted above.

Section 15: Copyright Notice

NeoExodus Chronicles: Weapons of Machinesmith Destruction Copyright 2014, Louis Porter Jr. Design, Inc.

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