Scouting Summons (Metamagic)

Your experiments with the connection between summoners and the creatures they summon have taught you to see through the eyes of a summoned creature for a short time.

Prerequisite(s): Spell Focus (conjuration), ability to cast magic jar.

Benefit(s): When casting a conjuration (summoning) spell that summons a single creature, you can possess the creature as per magic jar (but with no receptacle necessary).

If the creature takes damage while you possess it, you must succeed at a concentration check (DC equal to the amount of damage taken) or be ejected from the creature immediately.

If the creature takes enough damage to reduce it to 0 hit points or fewer, you are immediately ejected from the creature and take an amount of damage equal to double the level of the spell slot used to summon that creature. A scouting summons spell takes up a spell slot 2 levels higher than the spell’s actual level.

Level Increase: +2 (a scouting summons spell uses up a spell slot 2 levels higher than the spell’s actual level.)

Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.

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