Ghazi

The ghazi leaves esoteric questions of faith and the nature of divinity to those better equipped to answer such complex inquiries. He is instead concerned with spreading his religious message in the only way he knows how — by defeating those who oppose his faith on the battlefield. Despite his religious fervor, the typical ghazi is too undisciplined and disorganized to lead a pious or devout lifestyle. He loathes perfunctory rituals, solemn oaths and sacred vows. In fact, the ghazi views all of the trappings of organized religion with mistrust and suspicion. Though the typical ghazi generally takes direction from his religious leaders, he perceives such orders as loose guidelines rather than firm doctrine. Outsiders swear that the ghazi uses his beliefs as a flimsy excuse for his warmongering, based on the fact that the ghazi typically amasses personal wealth from his plundering rather than offering his booty in tribute to his deity. In the ghazi’s mind, gods do not need earthly treasures, so he treats material goods acquired during the course of his raids as just payment for his services. Like most temperate grasslands barbarians, the ghazi is a skilled horseman, though he is more adept at fighting as a cavalry soldier rather than a mounted archer.

Fast Rider (Ex)

The speed of any horse the ghazi rides is increased by 10 feet.

This ability replaces fast movement.

Divine Approval (Sp)

At 2nd level, the ghazi gains the ability to cast a 0-level spell from the cleric and inquisitor spell list. The spell must appear on both lists, and it must be the same level to cast. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the barbarian’s level. The save DC for this spell is 10 + the barbarian’s Wisdom modifier. The barbarian must have a Wisdom of at least 10 to gain this ability.

This ability replaces uncanny dodge.

If the barbarian has a Wisdom of 9 or less, he gains a rage power only at 2nd level.

Divine Mission (Ex)

At 3rd level, no magical power can turn the ghazi away from his mission. He gains a +1 morale bonus on saving throws against enchantment spells and effects. This bonus increases by +1 for every six levels after 3rd.

This ability replaces trap sense.

Divine Blessing (Sp)

At 5th level, the barbarian gains the ability to cast a 1st-level spell from the cleric and inquisitor spell list two times a day as a spell-like ability. The spell must appear on both lists, and it must be the same level to cast. The caster level for this ability is equal to the barbarian’s level. The save DC for this spell is 11 + the barbarian’s Wisdom modifier. The barbarian must have a Wisdom of at least 11 to gain this ability.

This ability replaces improved uncanny dodge. If the barbarian has a Wisdom of 10 or less, he gains no abilities at 5th level.

Rage Powers: The following rage powers complement the ghazi archetype: auspicious mark**, clear mind, disruptive*, fearless rage, ferocious mount*, ferocious trample*, greater ferocious mount*, greater ferocious trample*, renewed vigor, renewed vitality**, spirit steed* and superstition.

Section 15: Copyright Notice

Fields of Blood © 2015 Frog God Games, LLC. Author: Tom Knauss

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